SPACE AUDITION is the arcade rhythm game, built from the scratches, including the software and hardware. 
The concept of the game is that 2 astronauts in the space are trying to take over the moon via rhythm game and each other could attack the opposite side with their collected items when they successfully accomplish certain number of combos.
As a Team, 

We used the unity to build the game and my main role was working on creating design assets, building character's body animation, creating the poster, designing UX/UI of the interface and helping with the unity. 
How to Play?

It is a 2-player game that uses 3 controllers, 2 buttons and 1 pushing lever. 
Users can play with buttons to hit the note keys to get scores and by pushing the launcher, they can shoot the combo items to distract the opponent which would be accumulated when reaching each 10 times Combo.​​​​​​​
DEMONSTRATION VIDEO
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The UX/ UI of the game needs to be coherent to the physical controller and key designs matched with the controller and its style.
The grid system was used for the overall layout of the canvas to organize and edit the assets in a balanced way.
There were 2 versions of combo items. One version with the stacked styled, the other version with the number to indicate how many combos were collected.
We finalized to use stacked style for our project for better legibility.
Also considered to add some new sprites as indications of losing and gaining combos. However according to some feedbacks, there was a high chance that it could be less noticeable and even disturbing during the game because users are already concentrated on pressing buttons and pushing the lever to hit the keys which they need to match the perfect timing. 
SPRITES

Character Sprites

Combo Sprite 1

Combo Sprite 2

SHOWCASE
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