BACK TO THE ROOTS is an interactive experience based on the research on root regeneration. Through the playful experience, it could introduce the concept of root regeneration to users in an easy way and provide academic knowledge with the fun activity.
As a team project, we made 2 versions of a series of experiences to bring some interest from users. I was part of the first experience and for the first experience, users can play around with cutting roots by moving their hands over the roots and watching how the roots regenerate. 
The top part of the plant, specifically we chose the corn, is presented on the monitor, and the part under the soil is projected on the table via a projector on the ceiling.​​​​​​​


For the first part, user can play around with cutting roots by moving their hands over the roots and watching how the roots regenerate. 
The top part of the plant, specifically we chose the corn, is presented on the monitor, and the part under the soil is projected on the table via a projector on the ceiling.
The root regeneration happens throughout the day and this video visualizes the process slowly.
The user's position is detected through the Kinect and mapped as blobs on the unity. It specifically detects the user's hand and creates the blob according to the number of hands detected. The blob is visualized as a scissor icon and when it hits the trigger points on the roots, it cuts the part of the roots and plays the regeneration motion.
It is the original floor sketch for the user flow of our project. We had to accommodate for the space limitations. We adjusted the installation of the monitor and the Kinect and used a table for adapting the focus of the projector. 
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